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The Power of Tornado in Tower Rush

In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.

The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.

Waking the King

At the start of a match, your massive central King Tower is ‘asleep’; its cannons are hidden, and it provides absolutely zero defensive support.

The unit will hit the King once, waking him up for the rest of the entire match.

  • Mastering the specific Tornado pull tile for every single unit is mandatory.
  • You don’t want to help the opponent finish it off.
  • If you have Tornado, actively bait the opponent into giving you an activation.

Maximizing Area of Effect

This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).

If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.

Micro-Play How to do it
The Anti-Death Damage Pull Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river
The Retarget Pull Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed

The Highest Skill Cap

A bad Tornado will actively lose you the game by pulling a massive P.E. Should you loved this short article and you would like to receive more information regarding tower rush i implore you to visit our own webpage. K.K.A directly onto your vulnerable tower.

Control the board, control the movement, control the game.

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